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[OSX][IntelGPU] Trashy artifacts appear when dragging Scene or Game view...
Steps to repro: 1. Open Unity on OSX;2. Create new project;3. Expand Layout dropdown list in the upper right corner and select 'Defa... Read more
GPU profiling does not work in 5.4 & 5.5
When trying to record GPU profiler the following note is shown: "GPU profiling is not supported by the graphics card driver"Steps to... Read more
Camera.main.WorldToScreenPoint() returns negative Y value when changing ...
To reproduce:1. Open attached project2. Open the Test scene.3. Change the position(z value) of gameobject "Main Camera"4. Notice y v... Read more
[IL2CPP] Crash in Update() on iOS and tvOS with Unity 5.5 beta
Steps to reproduce:1) Open the latest attached project.2) Build the project for iOS or tvOS.3) Deploy and run the build on a device ... Read more
Adding "Canvas Group" component to "Canvas" results in slow performance ...
Any child being re-parented fires off a message to its CanvasGroup, the CanvasGroup then broadcasts a message to all of its children... Read more
Texture Importer Inspector: Some settings get duplicated after script's ...
How to reproduce:1. Open provided example project2. Select Assets/Green3. Lock the Inspector4. Right-click Assets/Scripts/NewBehavio... Read more
Icon tab in PlayerSettings doesn't stay open
How to reproduce:1. Create a new project2. Open PlayerSettings (Edit -> Project Settings- -> Player)3. Click the Icon tab4. It... Read more
Deleted position's key value in animation falls back to default 0 which ...
How to reproduce:1. Create a new project2. Create a cube in the scene and move it so x, y, and z are not equal to 03. Create a new a... Read more
UI objects don't snap properly when changing camera orthographic size/ga...
To reproduce:1) Open attached project and scene inside of it2) Play it3) Either resize Game Window vertically or change Main Camera ... Read more
Cannot create mdb files with Mono tool pdb2mdb.exe from .dlls created by...
Steps to reproduce:1. Download ClassLibrary1_VS2015.zip2. Extract2. Navigate to ClassLibrary1_VS2015\bin\Debug3. Open command promt ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS