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Canvas Group component is still active even when it is manually disabled...
Canvas Group component is still calling "RandomSibling.Update()" even when "Canvas group" is disabled in the inspector. Steps to rep... Read more
In the service windows Can't move a project from org to another org when...
Steps to reproduce:1. Launch Unity2. Create a new project3. Click on Service window4. Click on Ads5. Enabled Ads6. Go back to Servic... Read more
[Linux Editor] Zombie process is started when right-clicking in empty As...
When right clicking in the Assets folder which is empty (blank project) and selecting 'Open Containing Folder', 'xdg-open' is starte... Read more
[TrailRenderer] TrailRenderer creates visual artifacts at corners and on...
Reproduction steps:1.Open the project2.Open and play "Assets -> Walking Robot -> Scenes -> Walking Robot" scene3.Press and ... Read more
"Failed reading from" and "Failed creating system" errors are thrown on ...
To repro:1. Open project attached.2. Open scene (Ice Cubes or Amber Cubes) . Actual result: You get errors:Failed reading from: '4c/... Read more
IL2CPP does not support exception filters
1. Download and open attached project2. Try to build it for WebGL3. See that it does not build and an IL2CPP error appears in consol... Read more
Scripts in 'Plugins' aren't prioritized in compilation when opening proj...
To reproduce:-Open attached project in 535p7+ (The project has two scripts in it: one is a script in Assets/ which has a missing sym... Read more
Replacing scene on disk with another scene does not make dirty original ...
Steps to reproduce: 1. Open attached project. (or create new one with two scenes, can be empty, no diff)2. Open both scenes in addit... Read more
[OSX] Render Textures stop rendering after the Player window is resized
In Mac standalone player, Render Textures are rendered black when the window is resized. Steps to reproduce:1) Open the attached pro... Read more
RenderForwardOpaque.CollectShadows steps don't calculate correctly if on...
How to reproduce:1. Open 'ShadowMaps' project2. Open 'main' scene3. Look through game view, no shadowmap is visible4. Change platfor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS