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Collab off project + Collab on project does not respect AutoRefresh Sett...
Title: Collab off project + Collab on project does not respect AutoRefresh Settings prereq: have a collab off project + collab on pr... Read more
Cannot drop sprites into animation window on a New Project to create Spr...
Steps to reproduce:1. Create a new project2. Import any sprite3. Set it's texture type to sprite4. Create a new GameObject sprite in... Read more
Input from the Editor is reset after a few seconds if an iOS device is s...
If an iOS device is set for use with Unity Remote in Edit > Project Settings > Editor, if a key is held down during play mode,... Read more
[Transform] Transform.Rotate makes inprecise rotation up to a half degree
To reproduce:1) Open attached project and the scene inside it2) Select the cube to see its rotation values in inspector3) Right-clic... Read more
Issues with cube map sampler changes in 5.4
According to "Upgrading to Unity 5.4" there are changes with how you sample unity_SpecCube1. "Reflection probes share a sampler betw... Read more
[OpenVR] Splashscreen flickers, becomes world locked and stutters before...
1) downlaod attached project2) Setup CV1 or Vive3) Ensure OpenVR is preffered sdk4) Ensure the splash screen is enabled.5) Build and... Read more
No autocomplete for NetworkManagerHUD class
Repro:1. Open "New Unity Project123.zip"2. Open "NewBahaviourScript" script3. Retype NetworkManagerHUD Reproduced on: 5.2.4f1, 5.3.6... Read more
Application.logMessageReceivedThreaded silently fails if handler throws ...
To reproduce:1. Open attached project2. Open the scene "Main"3. Play the scene4. Press "Log something" multiple timesNotice that the... Read more
Crash in GameObject::QueryComponentByType when changing configuredInWorl...
Setting configuredInWorldSpace on a joint attached to an inactive gameObject results in an !isActive assert getting violated and lea... Read more
UnityWebRequest does not send set cookies on redirect
Steps to reproduce:1. Open the attached project2. Open the Assets/test.unity scene3. Open Wireshark4. Filter http traffic5. Play the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS