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Unity throws "iterator==end" error when reading serialized file metadata...
Steps to reproduce:1. Open attached project-Error appears Results: reading serialized file metadata after loading a scene throws "it... Read more
Animations glitching out and getting garbled when sharedassets0 get abov...
To reproduce:1) Open attached project and 'empty' scene2) Select the model in scene ( VeilFixed (1) )3) Set animator in it either as... Read more
[Android] Application stop responding after Screen recording started
Steps to reproduce: 1) Download attached project "GUI.zip" and open in Unity2) Build and run on a device3) Press on button "Start re... Read more
[WSA / UWP] MouseCallbacks don't work in 5.5
Reproduction steps:1. Build & run the attached project (MouseCallbacks_scene)2. Try clicking, dragging, moving etc.3. See that M... Read more
[iOS] No warning that "Camera Usage Description" should be added when us...
It's necessary to add 'NSCameraUsageDescription' to the Xcode project's info plist if the Camera api is used, otherwise the app will... Read more
[iOS] ReplayKit ShowCameraPreviewAt coordinates should be converted from...
To Reproduce: 1. Build and run the attached project.2. Start a video broadcast, observe that ReplayKit.ShowCameraPreviewAt is called... Read more
Warnings in the Standard Assets package
Importing the Standard Assets packahe with Unity 5.5.0b4 throws the following new warnings: Platform LinuxStandaloneSupport has only... Read more
[iOS] Signing info gets broken when appeding a project which doesen't us...
Basically this is by design, but it might make sense to consider this case: 1. Build any project.2. Disabled automatic signing and a... Read more
Unity Standalone build stutters on 59 hertz monitors with vSync enabled
Reproduction steps:1. Open the "StutterTest2.zip" project2. Build "Test" scene with Autoconnected Profiler setting enabled3. Play th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS