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Canvas.ForceUpdateCanvases() doesn't update canvas before Camera.Render(...
Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. In project tab click on "New Render Texture" and make sure that ... Read more
[AppleTV] Missing 'TVTopShelfImage.TVTopShelfPrimaryImageWide' key error...
Steps to reproduce: 1. Open attached project2. Open 'Project Settings/Icon' and see that 'Top Shelf Image' is correctly set3. Build ... Read more
[Editor Scripting] Crash on calling EditorGraphicsSettings.GetShaderSett...
Reading PlatformShaderSettings from EditorGraphicsSettings.GetShaderSettingsForPlatform from an Editor script crashes the Editor Run... Read more
Attaching visual studio to Unity and using a break point in a couroutine...
1. Open attached project.2. Open scene "OpenMe"3. Open script "Test"4. Add break point at line 15 "While(true)"5. Attach to Unity6. ... Read more
Unity update dialog suggests an older version
Sometimes, when starting the editor, a dialog will popup to recommend to update your version.However, in some cases, it will be reco... Read more
Incorrect error message generated
1. What happened See attached screenshot, it shows the error and the field in player settings that shows that it shouldn't throw the... Read more
Emulator spawns then destroys object
Emulator spawns then destroys object 1. What happened The attached gif shows the bug. I created a scene with a single cube in it. Wh... Read more
[SinglePassStereo] Game window on monitor is warped when using Single Pa...
fixed in 5.5/vr/instancing/hololens and on its way to 5.5. Read more
[VR | Editor] Editor gets into a bad state after OpenVR fails to initialize
VR Editor gets into a bad state after OpenVR fails to initialize BUCKLE UP FOR THIS ONEPLS read the whole report!and don't hesitate ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS