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Page from the previous step is shown to the user
Repro:1. Go to Unity > Manage License2. Choose to activate new license, e.g. Unity Personal3. Agree to the terms and click on Nex... Read more
[BugReporter] Images should be previewable
To repro:1. Go to BugReporter.2. Add File -> Image or gif or video.3. Press Preview.4. Doubleclick on the image file in Attached ... Read more
[BugReporter] [UI] Redundant horizontal scrollability in Search results ...
To repro:1. Open BugReporter.2. Navigate cursor to links and use horizontal scroll on touchpad.Actual result: You see small gap and ... Read more
[BugReporter] [UI] Search results might have tooltips with full title text
Search results in Bug Reporter should be or viewable on re-sizing or a tooltip with full text should be added. To repro:1. Enter som... Read more
Exception on trying to load asset bundle
-e: see title, follow-up from case 829765--works in until 5.5.0a3, tested Win FF & Chrome -repro:--get project from case 829765-... Read more
SceneManager.LoadSceneAsync and Resources.LoadAsync disrupt one another ...
STR:1. Open "main" scene in the project2. Play the scene3. Observe the additive scene is not loading and object not instantiating4. ... Read more
[Camera] Camera Rendering path has incorrect assertion
Rendering path has now moved to Graphics Settings > tier. The camera override for Render path in the inspector still refers to 'p... Read more
[tvOS] Corridor Lighting Example project is not working on AppleTV with ...
[tvOS] Corridor Lighting Example project is not working on AppleTV with Metal & OpenGLES3 Steps to reproduce: 1. Open new Unity ... Read more
References are removed from prefab when rebuilding library > changing pl...
Reproduction steps:1. Download the attached project.2. Delete the Library folder.3. Open the project.4. Open "Assets/Resources/prefa... Read more
[BugReporter] Empty folders are shown as 2/2 points
To repro:1. Attach empty folder in BR.2. It's counted as 2/2 points. Actual result: This rating is not counted in FB (as empty folde... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field