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0
votes
Fixed

[OpenVR] app built and run with d3d12 crashes on start

VR

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Sep 21, 2016

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Version/s: 5.5.0b5

standalone players that use OpenVR and D3D12 settings crash when launched. Here's a call stack I grabbed: > d3d12Test_debug.exe!O... Read more

2
votes
Duplicate

Gizmos are Drawn only for the top most Camera

Scene/Game View

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Sep 21, 2016

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Version/s: 5.5.0b4

Reproduction steps:1. Open the attached project ("DELETEUnity55.zip") in Unity2. Open the scene Gizmos3. Make sure that the TopCamer... Read more

2
votes
Won't Fix

Camera renders every object instead of the specific layer object

Camera

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Sep 21, 2016

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Version/s: 5.4.1f1

Reproduction steps:1. Open the attached project in Unity2. Open the Bug Example scene3. Select the Default Camera gameObject.4. In C... Read more

3
votes
By Design

Negative scale isn't taken into account when calculating Transform.local...

Editor - Other

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Sep 21, 2016

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Version/s: 5.4.1f1

Resolved as by design: This is working as expected. The scale of an object doesn't affect the direction of this object, this is a ch... Read more

0
votes
Won't Fix
0
votes
Fixed

AssetImport.assetBundleName doesn't return bundle name for assets locate...

Asset and Scene Management

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Sep 21, 2016

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Version/s: 5.3.6p4

Steps to reproduce: 1. Open attached project2. In top menu click "SUPPORT/FindBundleName". This will return assetBundleName for "Ass... Read more

0
votes
Won't Fix

[GearVR] Application.CaptureScreenshot saves black image

VR

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Sep 21, 2016

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Version/s: 5.5.0b5

Steps to reproduce: 1) Download attached project 'case_794736-ScreenShotPizzas.zip' and open in UnityNote: Make sure you downloaded ... Read more

0
votes
Won't Fix

Undo doesn't work for direction in the UI components

UI

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Sep 21, 2016

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Version/s: 5.5.0b5

Steps to reproduce : - create a Slider or a Scrollbar- change the direction- press ctrl + z and notice it doesn't work Read more

0
votes
Fixed

Reset doesn't clear the vertex buffer for Image and Raw Image

UI

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Sep 21, 2016

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Version/s: 5.5.0b5

Steps to reproduce : - create an Image- add a sprite- click on the cog for the component- choose Reset and notice that the image is ... Read more

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