Search Issue Tracker
Point and Directional light is leaking through the Mesh
Reproduction steps:1. Open the attached project AI Learning.zip;2. Open the BakeTimeTest scene;3. Observe the inside of the Room;4. ... Read more
Can't compile some System.Net classes
To reproduce:1. Open attached projectObserve the compile errors:Assets/Test.cs(6,34): error CS0012: The type `System.Configuration.C... Read more
[Linux] Player window cannot be focused when the mouse cursor is confined
If the cursor is confined in Linux standalone builds, system menus (like Dash on Ubuntu) remain on top of the app, even when the app... Read more
Particle System mesh mode for shape not showing material index when usin...
To reproduce:1. Create a new project2. Add particle system to scene3. In inspector, go to Shape and select "Mesh"4. Tick "Single Mat... Read more
Materials with particle shaders are not working (in magenta) when scene ...
Reproduction steps:1) Open "836911_assetBundles.zip" project2) Open "MeleeWeaponTrail/Example/Scenes/Example.unity" scene3) Build as... Read more
[iOS] Build fails with "Apple LLVM 8.0 Error": "no such file or director...
Reproduction steps:1. Open the attached "stripped" project.2. Build and run the "Main" scene for iOS. Actual behavior: 5.3.6p7 - App... Read more
Building asset bundles do not rebuild if an asset was modified via script
To reproduce:1. Build Asset Bundles2. Press play in "main" scene to observe texture loading from asset bundle3. uncomment Invert.cs4... Read more
[5.5] Batches increase in 5.5 compared to 5.4, various FrameDebugger iss...
To reproduce:1. Open user project2. Open the scene "CH_Level_1_Build"3. Enter Play mode4. Check "Batches" and "SetPass calls" in Gam... Read more
[Linux Editor] Dragging store entries out of Asset Store tab hangs the s...
When thumbnails of Asset Store entries are dragged out of the Asset Store tab to the Editor area, the whole system hangs. Steps to r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor