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[WebGL] video from clip source not played back with new video player com...
-e: see title, works in editor and standalone -repro:--open attached project--play scene--notice video gets played--build and run fo... Read more
Stepping over a specific breakpoint while debugging in VS Code crashes e...
To reproduce:1. Open attached project2. Open 'MainScene' in project and run built game for Mac (we need 2 games would be played para... Read more
Crash in flockfile when launching Unity with -cleanedLogfile -quit in ba...
To reproduce:1. Launch Unity from terminal with -cleanedLogFile -quit -batchmode arguments Actual: CrashExpected: Unity shouldn't cr... Read more
In play mode there are small lag spikes, when using VSync
Reproduction steps:1. Download unitypackage attached. (StutteringTestProject_1.unitypackage)2. Create new project.3. Import unitypac... Read more
[iOS] Unity's profiler device memory consumption is different from consu...
Steps to reproduce:1. Create a new Unity project2. Build to iOS with "Development mode" and "Autoconnect profiler"3. Open the projec... Read more
For built projects Deep Profile is enabled when button displayed as it i...
Reproduction steps:1) Download and open "859299_DeepProfileInverted.zip" project2) Build and run "ScA" scene on any platform3) Open ... Read more
[Android]Pausing WebCamTexture before texture is playing results into crash
Steps to reproduce1. Open attached project2. Build and run for android3. When app launches, press home button-Observe crash Result: ... Read more
[Android] Input.touchCount returns 2 or less when more than 3 fingers t...
How to reproduce:1. Create a new project and import the attached package to it2. Build the project on Android3. Put three fingers on... Read more
Black edge on Sprites imported with Alpha Source = From Gray Scale
BY DESIGN:GrayScale to Alpha conversion is as follows :T gray = (red + blue + green) / 3;During conversion R G B values are left int... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor