Search Issue Tracker
Link name to buy Plus/Pro should be updated on Return License window
Repro:1. Go to Unity > Manage License2. Observe that user is offered to buy Professional edition3. Expected: 'Buy Unity Plus or P... Read more
[iOS] Opening app from URI crashes on iOS. "libc++abi.dylib: terminating...
Reproduction Steps:1. Open User's project2. Note user tests on Simulator. To test on device set Target SDK in Player Settings from "... Read more
Breakpoints do not trigger in monodevelop
To reproduce:1) Create a script with the following code. Note the Debug.Log is commented out. ```using UnityEngine;public class Test... Read more
AssetBundle selection from combo into the editor disappears after reload...
How to reproduce:1. Open the project and import texture2. Select a texture3. Assign an AssetBundle like this: (themes/default)4. Sav... Read more
[Standalone] Motion.isLooping throws MissingMethodException/JIT:s
Reproduction steps:1. Open my attached project ("case_859700-smallRepro.zip")2. Open the "scene" scene3. Enter Play mode-notice how ... Read more
[Inspector][Shuriken] Value modes cannot be set to 'Random Between Two C...
When trying to select 'Random Between Two Constants' for SubEmitter parameters like Start Lifetime, Start Speed etc., the parameter ... Read more
[Windows Store] Building game doesn't work if there's only VS2017 instal...
Today the workaround is to install VS2015. Read more
cef_trace_event_instant crash caused by a CefGlue plugin while entering ...
Repro steps:1. Open "Game - NEW.zip" project2. Enter playmode3. Exit playmode4. Enter playmode Note: Sometimes when running on 5.5 o... Read more
Cannot change newly created custom windows position via script
Steps to reproduce:1. Open attached project "window_test000.zip"2. Click "Window/My Window" in the menu bar3. Move "My Window" to a ... Read more
Animation compression causes undesired objects transformation on the X axis
Steps to reproduce:1. Download repro.zip and open "TestScene" scene2. Press play, notice charecters shift on the x axis3. Turn off a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field