Search Issue Tracker
Editor crashes while making iOS build with Mono2x scripting backend and ...
Steps to reproduce: 1. Open new project2. Switch to iOS3. Go to 'Player Settings' and change the following options:- Scripting Backe... Read more
Particles length is scaled twice when using Render Mode "Stretched billb...
Reproduction steps:1. Open project attached (Test.zip)2. Open scene "TestScene2"3. Press play. Expected result: Objects and their pa... Read more
Crash when setting avatar type in OnPreprocessAnimation of an AssetPostp...
Steps to reproduce:1. Open attached project2. Select "Run_script_on_this" fbx model in Project view3. Right click it and select "Set... Read more
[BatchMode] Crash when using -buildTarget in batch mode to change platform
To reproduce:1) Download attached project2) Run Unity through command line like this: '<Path_to_Unity>/Unity.exe -batchmode -n... Read more
Particle system sub-emitted particles freeze while not in play mode.
Particle system sub-emitted particles freeze while not in play mode. To reproduce: 1. Open project.2. Enter Scene view.3. Select "Pa... Read more
[Shuriken] Using Sub Emitters on Particle Systems cause memory leaks
When Sub Emitters are used, memory is continuously leaked until the app crashes. Steps to reproduce:1) Open the latest attached proj... Read more
Can't use vertex snapping when in isometric view
Cant use vertex snapping square handle when in some basic isometric views. Specifically Top, Right and Left views. To reproduce: 1. ... Read more
[iOS] Loading models with Tangents set to Calculate Legacy from asset bu...
When loading fbx models that have Tangents set to 'Calculate Legacy' in Import Settings from asset bundles, iOS builds crash in s_Sk... Read more
Video player breaks if skipped to a further part of the video
Steps to reproduce:1. Download and open the attached project2. Open scene "iOsVideoPlayer"3. Enter playmode4. Press anywhere on the ... Read more
LineRenderer has gaps in it when values are repeated
Reproduction steps:1. Open the attached project2. Open the "main" scene Result: LineRenderer gameObject has a gap in it, due to repe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS