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[Android] [GearVR] Audio distortions/crackle if CPU usage > 40msec
Steps to reproduce: 1) Download attached project 'vTimeAudioTest.zip' and open in Unity2) Create .osig file for testing device3) Bui... Read more
The unity define that is used to mark Daydream support is incorrectly de...
The build define that we created in 5.4 was originally UNITY_DAYDREAM. We changed that to UNITY_HAS_GOOGLEVR in 5.4 but that change ... Read more
There is a Deadlock issue when quitting that app where the app may still...
Pressing the "X" button or Back button should take the user to the OS Launcher screen and not Daydream Home immediately. The applica... Read more
RigidBody2D kinematic state does not remove force from object
Reproduction Steps:1. Open "Rigidbody2D.isKinematic Bug.zip" project2. Open "Scene" scene3. Play scene4. Press "A" key to move "Rigi... Read more
Errors in Console window when painting a procedurally generated terrain
Steps to reproduce:1. Open the attached project (GetPixel32Failed.zip)2. Open the Assets/TestScene.unity scene3. Switch platform to ... Read more
[Regression] Profiler is not attached to standalone build after building...
Profiler is not attached to standalone build after building project with profiling in Standalone enabled Steps to repro: 1. Open Uni... Read more
Crash when creating an animation for UI elements
Steps to reproduce : - create a button- under Transition select Animation- press Auto Generate Animation- select the button and open... Read more
Undo does not turn off Particle System Curves
Reproduction steps:1. Create new project.2. Create Particle System.3. Turn on its Size by Speed.4. Select Size Curve.5. Press Undo. ... Read more
Layout Groups with ContentSizeFitters are not resizing if Input Field co...
Steps to reproduce:1. Download and open the attached project2. Look at the game view3. Enable and disable "input field objects" Expe... Read more
[Android] Images not shown if custom splash screen used and screen is lo...
Steps to reproduce: 1) Download attached project 'SkiThree_UnityProj.zip' and open in Unity2) Build and run 'MainMenu' scene on a de... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS