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When the Particle System setting 'Start Lifetime' is set to 80 and 'Prew...
Reproduction steps:1. Open the attached project 'case_862158-particle_bug';2. Open the scene 'particlebugtesting';3. Build in Standa... Read more
Shader function ComputeScreenPos does not actually compute screen positi...
Steps to reproduce:1. Download and open the attached project2. Open the scene view3. Move the Quad along any axis Expected result: q... Read more
Particle system causes runtime crash in non-development builds in specif...
Steps to reproduce:1. Create a project2. Create a Particle System3. Select the Particle System in Hierarchy4. Check Prewarm in Parti... Read more
[Android] [iOS] Small memory leak on each UnityWebRequest request leads ...
Steps to reproduce: 1) Download attached project 'TestProject5.5.zip' and open in Unity2) Build and run 'Test' scene on a device3) C... Read more
[Android] Input.deviceOrientation doesn't return orientation of the device
How to reproduce:1. Open the attached "862093orientation.zip" project2. Build and run on android device3. Run the app keeping the de... Read more
Impossible to add Lights, Planes and Colliders from assets to particle e...
To reproduce:1. Open attached project2. Create a particle system3. Check the "Lights" module4. Click the circle next to the "None (L... Read more
[Android] VideoPlayer crashes when calling videoPlayer.Prepare()
How to reproduce:1. Open the attached project2. Build and Run videoTest2 scene on Android deviceResult: Application crashes when ini... Read more
[OSX] MonoDevelop debugger evaluation Times Out on Assert IsTrue
Steps to reproduce:1. Open the project2. Go to "Editor Tests" window3. Find "SimpleInterfaceTest" under "UndoStackTests" dropdown4. ... Read more
UI Canvas redundantly updates Transform if its parent Transform is not d...
Steps to reproduce:1. Open the attached project (UICanvasBugReport.zip)2. Open the Assets/NotOk.unity scene3. The NotOk scene has a ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS