Search Issue Tracker
Sprite Editor slice tool does not work on "Grid by cell size" and "Grid ...
Steps to reproduce:1. Open the project2. Select "Chrset" from the assets folder3. Press Sprite Editor in the Inspector window4. Pres... Read more
BC6H Cubemap.GetPixels return garbage data.
Description: Since 5.5, Cubemaps baked by Reflection Probes are not readable with GetPixels/SetPixels operations anymore. They were ... Read more
Selecting objects by dragging a selection box in the Scene Window does n...
Steps to reproduce:1. Download and open the attached project2. Look at the Scene Window3. Drag a box around the GameObjects to selec... Read more
Missing shader warning in the Inspector
To reproduce: 1. Open attached project;2. Reimport both shaders;3. Click on the warning in Console; Expected result: Clicking a shad... Read more
If the Physics Debug view is enabled and Gizmos are enabled in the Game ...
How to reproduce: 1. Open attached project2. Open scene BoxColliders.unity3. Enable the Physics Debug View- Make sure the Draw Gizmo... Read more
CommandBuffer fails to copy the Point Lights' ShadowMaps into a RenderTe...
Reproduction steps:1. Open the attached project "CopyPointShadowCubemap.zip";2. Open the "Default.unity" scene;3. Select the Point l... Read more
[Android] SpriteRenderer with custom shader does not reflect light
Steps to reproduce:1) Download attached project 'Bug.zip' and open in Unity2) Open scene 'test'3) In Hierarchy, increase Range of Po... Read more
Color Picker works oddly when using Windows Basic Theme
How to reproduce: 1. Make sure Windows Basic Theme is selected2. Open attached project "865344-repro.zip"3. Try to change Material c... Read more
Disabling multitouch while more than one finger is on screen, multitouch...
Reproduction steps:1) Open user's attached project2) Build and run "Entry" scene on any Android device3) Touch screen with 3 - 4 fin... Read more
'adb.exe forward' is executed despite build platform set to Standandalon...
In Edit > Preferences > External tools I have my Android SDK + JDK both setto valid locations, which means Unity is able to ru... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS