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Custom input stops working in Unity 5.5 when Cursor lock state is set to...
Custom input module stops working in Unity 5.5 when Cursor lock state is set to locked. To reproduce: 1. Open example in Unity 5.4.3... Read more
[Gradle] Building fails giving misleading HardcodedDebugMode error
How to reproduce: 1. Open the attached "857989GradleAndroidRes.zip" project2. Set "Android" as the current target3. Set "Gradle" as ... Read more
[Android] Java classes are missing from .apk when building using Gradle ...
STR:0. Substitute gradle mainTemplate with one provided by user at..\Editor\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\GradleTe... Read more
If gameobjects are created when the canvas is disabled, the new gameobje...
Reproduction steps:1. Open the attached project (UI_case_857956.zip);2. Enter in the Play mode;3. Return to Scene window;4. Select U... Read more
When Particle System is added like a component, the material of Particle...
Reproduction steps:1. Create a new project;2. Create an Empty GameObject;3. Add the component 'Particle System'; Actual result: Part... Read more
Microsoft Speech Recognition doesn't work in 64-bit editor
To reproduce:1) Make sure you have Windows Speech Recognition set up2) Open attached project and scene3) Open the script and uncomme... Read more
Rigidbody with child colliders changes parents position slightly
Steps to reproduce: 1. Create a new project2. Create an empty game object and attach 'Rigidbody' to it3. Turn off gravity in the rig... Read more
Light probes lose color if loaded through another scene
Reproduction steps:1. Import attached project "LightProbesColor".2. Open "Baked" scene.3. Observe Light Probes color.4. Open "Start"... Read more
EditorJsonUtility.ToJson does not serialize data of List items
Steps to reproduce:1. Open project2. In menu, press BugReport->PrintJson3. Observe the information in the console Expected: conta... Read more
ScriptableObject's serialized fields are not visible in the inspector, i...
Part 1:Reproduction steps:1. Open the attached project2. Click on the "Foo" menu at the top toolbar3. Click on Select Expected: the ... Read more
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