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[VideoPlayer] Crash on exiting play mode when a high resolution clip is ...
If play mode is exited while a high resolution video is playing in the VideoPlayer component, Unity crashes. Steps to reproduce:1) O... Read more
Visual studio 2015 debugger not showing variable values within different...
Steps to reproduce:1. Open the attached project (865975-TestProject.zip)2. Open the test.unity scene3. Open script(Assets/TestScript... Read more
Sprite Rendering Performance Regression in 5.6
There is a fairly significant performance regression in 5.6 (in respect to 5.5 & 5.4) when measured using the Mobile Torture tes... Read more
Adding Standard shader to always included shaders stops build at shader ...
How to reproduce:1. Create new project2. In graphics settings (Edit > Project Settings > Graphics) set to always included shad... Read more
Invalid AABB errors are thrown when Mesh.RecalculateBounds() method is r...
Reproduction Steps:1. Create new project2. Download and import User's package ("Schilder_InvalidAABBa.unitypackage")3. Open User's c... Read more
Dragged scene is placed in the wrong position in Build Settings
How to reproduce: 1. Create a new project with e.g. 10 scenes2. Go to Build Settings3. Add all scenes in Build4. Try to sort them Ex... Read more
While the Collision plane in Solid mode is visible in the scene view, al...
How to reproduce: 1. Open a new project2. Import attached package3. Select the Particle System gameobject in the scene view- A plane... Read more
Animation with property "IsActive" which has no transitions won't let "S...
To reproduce:1. Open attached project "AnimatorKeepsObjectActive.zip"2. Open and play "testScene" scene.3. Look at the console. Imag... Read more
Particle systems parameter curves cause Assertion failed errors
How to reproduce: 1. Open attached project2. Open "particleTest" scene3. Press Play Expected behavior: no errorsActual behavior: lot... Read more
Highlight area is uneven in BuildSettings
How we can reproduce it1 Create new project2 Create new scene3 Go Menu->File->Build Settings4 Add scene and select it Actual r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS