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[Crash] Editor crashes when the Rig settings of FBX file are changed
Reproduction steps:1. Open the attached project "FBXBugReport.zip";2. Go to the Assets/Models/JALC2_Ellie (this is an FBX file);3. C... Read more
SetTargetBuffers plus RenderTextures don't work with deferred shading
When using SetTargetBuffers on a camera to render to a RenderTexture, rendering only works if the camera is not using the DeferredSh... Read more
Calling AssetDatabase.ImportPackage() crashes the Editor when implemente...
Steps to reproduce:1. Open the attached project (ImportPackage Test.zip)2. Open Assets/Editor/ImportPackageTest.cs and comment line ... Read more
Custom manifest android:configChanges overwritten in built apk
How to reproduce:1. Open user provided project2. Inspect that provided AndroidManifest.xml defines 'layoutDirection' at the end of a... Read more
[Regression] Incorrect terrain Inspector warning after assigning materia...
Steps to repro: 1. Open attached owncloud project and 't1' scene;2. Select Terrain gameobject in the Hierarchy;3. Go to Terrain Sett... Read more
Unusable empty space in shader's console window in Inspector
To reproduce:1. Open project2. Click on 'ConvertPanoramaStereoShader'3. Notice that empty space in shader's console field in Inspect... Read more
Shadowmask Overlap Scene Visualization Mode Not Working
Shadowmask overlap scene visualization mode is not displaying the correct result. When there are more than 4 overlapping lights in t... Read more
il2cpp.exe failure when building for webgl with strip engine code disabled
-e: see title--works in 5.5, fails+tested with 5.6.0b2 -repro:--create new project--switch to webgl--build to a new folder--notice i... Read more
IL2CPP build fails with System.Void UnityEngine.UI.ObjectPool`1::Release...
How to reproduce:1. Open the attached project2. Switch to Android platform3. Make sure that Scripting Backend is set to IL2CPP4. Bui... Read more
Shadows are not casted onto Terrain using non-Standard shader from pixel...
Steps to repro: 1. Open attached project and 'test' scene;2. Observe Scene and Game views. Actual result:Shadows are not casted on t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS