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Project built on WebGL with 'Build and Run', doesn't open and shows an e...
Reproduction steps:1. Open the attached file;2. Build and Run the project on WebGL platform;3. Build the project in the folder which... Read more
MenuItem keyboard shortcuts stop working after entering play mode
Steps to reproduce:1. Open attached project2. Test either of the defined shortcuts (cmd+shift+r or cmd+e)3. Notice that logs are dis... Read more
[Standard Assets] Image Effects work different after taking a screenshot
Reproduction steps:1. Open the attached project "screenshot.zip";2. In the main menu, click Tool -> Screenshot;3. Make sure, you ... Read more
[Android] Since 5.6.0b3 UnityPlayer does not allow child views to be vis...
How to reproduce:1. Open user provided project2. Build for android device3. Press 'Add Android View'3a. Press in the top left corner... Read more
After changing the canvas active state, the canvases do not display corr...
Reproduction steps:1. Open the attached project;2. Open the scene "Scene";3. Observe the Sort Order of the gameobjects "Canvas" and ... Read more
WebGL build crash on start with particles in a scene
Steps to reproduce:1. Open the attached project (TestProjectWebGL)2. Open the Assets/test.unity scene3. Build and run the project fo... Read more
Scene disappears when renaming it in the save dialogue box
Steps to reproduce:1. Open the attached project (SceneTestProject.zip)2. Create a new scene3. Try to save the new scene4. Dialogue b... Read more
[Lobby Manager] LobbyPlayer object is not removed after "Stop" on the Se...
The same happens for NetworkManager and Player object This happens in 5.4.4p1, 5.5.0p4 and 5.6.0b3, and up to 2018.1.0b2 How we can ... Read more
[Master - Crash] - Master App crashes after UnloadSceneAsync() call if c...
App crashes after UnloadSceneAsync() call when the build option compile with .NET Native tool chain. I can't really get a helpful ca... Read more
[Android] Fatal signal 7 (SIGBUS) application crash if instantiating pre...
Steps to reproduce:1) Download attached project 'UpdateWhenOffscreenCrash.zip' and open in Unity2) Build and run 'TestScene' on a de... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS