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Crash after conversion into Normal Map via grayscale at FreeImage_MakeTh...
Reproduction steps:1. Open the attached project (871719-TestProject.zip)2. Select the texture in Project dialog3. Select Texture typ... Read more
[UI] Intensity parameter of Light component is repeated twice in the Ins...
Steps to reproduce:1. Open attached project2. Select "Directional Light" in the Hierarchy3. Look at "Light" component in the Inspect... Read more
[Terrain] Smoothness slider is missing in Texture Paint Settings
To reproduce:1) Create new project2) Add a terrain3) Select it4) Click 'Paint Texture' in Terrain's Component (middle button out of ... Read more
Delayed Text Field loses it's value when Shift + Tab (previous Delayed T...
How to reproduce: 1. Open attached project and "TestScene"2. Click on Canvas -> Text3. Change Delayed s3 value4. Press Shift + Al... Read more
Mesh is being drawn twice per material when using custom shader
To reproduce:1. Open attached project;2. Open "testScene";3. Enable Frame Debug. Expected result: mesh is being drawn once when cust... Read more
Text field looses it's value when pressing another button outside it's o...
Steps to reproduce : - create a new project- go to Build Settings > Player Settings- type something into the Scripting Define Sym... Read more
Text field looses it's value when switching applications
Steps to reproduce : - create a new project- go to Build Settings > Player Settings- type something into the Scripting Define Sym... Read more
Text field looses it's value when entering play mode
Steps to reproduce : - create a new project- go to Build Settings > Player Settings- type something into the Scripting Define Sym... Read more
[Android][GearVR] Sound control pop up gives image distortions on Oculus...
Steps to reproduce: 1) Download attached project 'S6EdgeBug.zip' and open in Unity2) Create .osig file for testing device3) Make sur... Read more
Abstract StateMachineBehaviour causes crash when there is a single sub-s...
Reproduction steps:1. Open project attached (StateMachineBehaviour_Bug.zip)2. Open scene "Scene_Crash"3. Press Play. Expected result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS