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When changing NavMesh Agent size, those changes are not applied on object
Reproduction steps:1. Open project attached (NavMesh Agent bug).2. Open scene "Main"3. Select Cube and change NavMeshAgent size. Exp... Read more
[iOS] OnEndDrag isn't called when using remote and OnBeginDrag was calle...
To reproduce:1. Open attached project2. Select an iOS device to be used for remote3. Press play4. Click and drag the missle icon bef... Read more
Mass placing trees on terrain with a colliders enabled results in crash ...
How to reproduce:1. Open attached "TreeCollidersRepro" project and open "save 3" scene2. Play the game, crash doesn't occur, exit pl... Read more
Network Animator's random FixedUpdate() spikes in GC Alloc
To reproduce:1. Open attached project "Test.zip".2. Open and Play "menu" scene.3. Press "LAN Host"4. Open Profiler.5. In Profiler fi... Read more
Adding a 3D object with cloth and text mesh components causes editor to ...
How to reproduce:1. Create a project, open it2. Add a 3D Object (Cube, Sphere or etc.)3. Add a Cloth component to it4. Remove a Mesh... Read more
Shader compiler crashes with large arrays
Reproduction Steps:1- Download attached "TestShader.shader".2- Open a new Unity project and import downloaded shader. Expected Resul... Read more
Building WebGL fails with IL2CPP error and 'Build & Run' still tries to ...
To reproduce:1) Open attached project2) Build and Run it for WebGL Expected: Project builds and runs properlyActual: Building fails ... Read more
[UI] Button is highlighted when Button.interactable is set to false and ...
Reproduction steps:1. Open the attached project2. Enter Play mode3. Press on the left button4. Press on the right button Result: the... Read more
Lights become darker when reloading the scene
To reproduce:1. Open attached project;2. Open "testScene";3. Enter playmode. Expected result: lights stay the same when scene is rel... Read more
[Regression] OnMouseDown does not react to touch input
How to reproduce:1. Open user provided project2. Build and run on device3. Start the game4. Click on the cactus in the top left and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS