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Win OS to MAC OS - Initial collab settings are pushed by both first diff...
1. Create a project in any OS (in this example, create it in Windows 10)2. Enable collaborate and upload project settings3. Open the... Read more
UI::CanvasRenderer::SyncVertexPtr crash when opening a project after del...
Reproduction steps:1. Open the attached project Expected: No crash when opening projectActual: Project crashes when opening Stack tr... Read more
Win OS to MAC OS - Conflicts are resolved by the server instead of being...
Conflicts happen correctly on the same OS (to my knowledge this is as per design). However, when creating a conflict between two OS ... Read more
(Untitled)
Crashes when starting up Android applications, most notably VR applications, when attempting to go full screen. The crash happens we... Read more
NavMeshPath status is PathComplete when the path target is inside the ob...
To reproduce: 1. Open the project, attached by the user (NAVMESHPATH.zip)2. Open "Scene" scene3. Enter Play mode4. Observe the conso... Read more
[AnimationCurve] Points merge while still editing them
To reproduce:1. Open attached project ("AnimationCurveTest.zip")2. Attach the only script to any GameObject3. Open the curve editor ... Read more
[AnimationCurve] After editing animation curve with "edit key", the insp...
To reproduce:1. Open attached project2. Open the scene "qwe"3. Open the animation curve in the script attached to the directional li... Read more
Values changed in cginc file are not detected in shaders
To reproduce:1. Open attached project;2. In the project tab, select shaders/Material1 so that it appears in the Inspector on the rig... Read more
An instance of a prefab does not update the text in Edit mode while drag...
Reproduction steps:1. Open the attached project;2. Open the scene "Scene";3. Disable an object "Not A Prefab" and clear Console wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
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