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[iOS] NotificationServices.remoteNotifications contains two elements whe...
NotificationServices.remoteNotifications contains two elements instead of one, when a notification is received through APNs. Steps t... Read more
[Occlusion Culling] Reflections in the water doesn't work properly with...
To reproduce:1. Download attached project and open it;2. Make sure that FirstPersonCharacter is selected in the Hierarchy;3. Press P... Read more
[Collab] Asset is published as an empty folder after renaming
To reproduce:1. Create new project2. Create C# script (Don't rename it)3. Publish changes to Collab4. Rename Script5. Create another... Read more
NetworkTransform -> Send Rate shows value on 1 lower than you set
- please see video attached in comments How we can reproduce it1 Create new project2 Create New empty object3 Add NetworkTransform c... Read more
After reverting script in Collab, Scripts compilation takes for ever, un...
To reproduce:1. Create a new project.2. Create a new script.3. Make it into Collab project.4. Do some changes inside script.5. Do "C... Read more
Crash at ProfilerProperty::GetFrameTime while pausing/unpausing Play mode
To reproduce: I found these steps most reliable, but other combinations might work too 1. Create a new project2. Enter play mode3. O... Read more
Compile error each time I load a custom package or plugin
Compile error is throw when importing custom packages or plugins. Also, same error is thrown when new script is created. Compile err... Read more
ArgumentException errors is thrown when moving sub state machine into th...
To reproduce: 1. In a new project, create animator controller2. Create new sub state machine3. Move into the new sub state machine4.... Read more
Having a prefab with a Skinned Mesh Renderer and Cloth component causes ...
How to reproduce:1. Open attached "ClothBug" project and "clothTest" scene2. Enter playmode Expected result: Editor does not crashAc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor