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0
votes
By Design

Embedded resources in WebGL export only working with fully enabled excep...

WebGL

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Jan 30, 2017

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Version/s: 5.5.0p4

Reproduction Steps:1- Download attached project.2- Build solution ResourceLoader.3- Put built assembly(ResourceLoader.dll) into Asse... Read more

0
votes
Fixed

Screen.SetResolution works incorrectly when DPI scaling is set to anythi...

Windows Store Apps

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Jan 30, 2017

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Version/s: 5.6.0b3

Workaround: divide 96 by logical DPI and then multiply that with the width and height of the resolution before calling Screen.SetRes... Read more

0
votes
Won't Fix

Some menus eat a click when closing them by clicking outside them

Themes

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Jan 30, 2017

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Version/s: 5.5.0p4

To reproduce:1. Open any of the menus mentioned below the repro steps2. Click on some other buttonNotice that even though the menu c... Read more

1
votes
Fixed

[UWP] OnButtonClick() gets triggered multiple times before releasing Xbo...

Universal Windows Platform

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Jan 30, 2017

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Version/s: 5.5.0f3

Steps to reproduce:1. Open attached project2. Build for WSA Universal 10 SDK3. Open VS solution4. Deploy on local machine5. Hower ov... Read more

0
votes
Duplicate

[Mecanim] Upgrading the project from 5.5 to 5.6+ results in wrong animat...

Animation

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Jan 29, 2017

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Version/s: 5.6.0xb3

When Unity Chan package from Asset Store is imported to Unity 5.5 and then reimported to Unity 5.6 or later, the Unity Chan model in... Read more

1
votes
Won't Fix

Prefab script references missing from an imported package

Scene Management

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Jan 29, 2017

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Version/s: 5.5.0p3

Steps to reproduce:1. Create new Unity project3. Import Easy_Save_v2.7.1p1 package4. Notice that both prefabs in EasySave2/AutoSave ... Read more

1
votes
Fixed

AssetDatabase.GetMainAssetTypeAtPath returns MonoBehaviour for Scriptabl...

Asset and Scene Management

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Jan 29, 2017

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Version/s: 5.5.1f1

Steps to reproduce:1. Open the attached project (GetMainAssetTypeAtPath Bug.zip)3. Click on Menu bar -> Test -> Test4. Observe... Read more

0
votes
By Design

[Mecanim] Muscle Settings are ignored by Inverse Kinematics

Animation

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Jan 29, 2017

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Version/s: 5.6.0xb3

When constraints are set for a humanoid in Import Settings, they are ignored when IK is enabled. Steps to reproduce:1) Open the atta... Read more

0
votes
Fixed

When imported model is as .MA file and the option "Weld Vertices" is dis...

Graphics - General

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Jan 29, 2017

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Version/s: 5.6.0b4

Reproduction steps:1. Open the attached file;2. Open the scene "BugExample";3. Click Holly -> Mesh -> Holly_Body and observe t... Read more

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