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GPU profiling for editor is not supported if playmode is not enabled
How to reproduce:1. Open Unity project2. Go to Window --> Profiler3. Enable Profile Editor tab and add GPU Profiler Expected resu... Read more
Obj files fail to import when the numeric locale uses something other th...
To reproduce:1. Open terminal and run the following commands: export LC_NUMERIC=hr_HR/Applications/Unity/Unity.app/Contents/MacOS/Un... Read more
Unity crashes when importing a video with non-ASCII characters in the title
Steps to reproduce:1. Download the latest attached videoOr1. Create a video file and rename it to have non-ASCII characters in the t... Read more
extra spacers in editor help meu
-e: there are two extra spacer lines at the bottom of the help menu, there are none in 5.5.1 -repro:--open editor > Help menu--NO... Read more
After returning licence in batch mode, log shows a message with "This sh...
To reproduce, run this in console/terminal:Unity -quit -batchmode -returnLicense Expected: No unexpected messages should appear in l... Read more
Undoing operation of few duplicated objects deletes them all
How to reproduce:1. Create a new project2. Select one of the object in new scene3. Hold Ctrl and click D few times- it will duplicat... Read more
"Rigidbody" is misspelled in the Rigidbody.rotation auto-completion dialog
1. Open any (new) Unity project2. Create a script3. Type this line in the Start() message: "new Rigidbody()."4. In the auto-completi... Read more
First IL2CPP build of specific project takes 3-5x longer to build
To reproduce:1) Open attached project2) Build it On first build, WebGL takes 10 minutes while Android takes whole 20 minutesOn subse... Read more
Editor crashes when deleting OcclusionCullingData at CullResults::InitDy...
Steps to reproduce:1. Open the attached project (New Unity Project 76.zip)2. Open the Assets/qq.unity scene3. Go to Window->Occlu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS