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[Fog][OpenGL] Start and end positions of fog are higher with OpenGL
Reproduction steps: 1. Open the attached "Fog Macros Test" project.2. Open and play the "Scenes > Fog dynamic test" scene.3. Wait... Read more
Temporary texture is not rendered if camera.targetTexture value is not "...
Reproduction steps:1) In attached project, open Test scene;2) Enter play mode;3) Select 'Camera' object which is a child of 'Main Ca... Read more
[Android][VideoPlayer] Playing video with an audiotrack crashes application
How to reproduce:1. Open the attached project2. Build and run on Android device3. Click on the button which has "Video audio: Sound"... Read more
[Conditional("")] attribute doesn't compile
To reproduce:1. Open attached projectNotice the error:Assets/asd.cs(24,10): error CS0246: The type or namespace name `Conditional' c... Read more
Can't unload previous Scene, on the same frame when new Scene is Loaded ...
To reproduce:1. Open attached project "UnloadSceneAsyncBug"2. Open "loaderWorking" scene and Play it.3. Press "SCENE 1" button in Ga... Read more
[Standalone] Referencing a .scene asset as an Object throws null referen...
Reproduction steps:1. Open the attached project2. Build and run Result: in the build null reference exceptions are thrown regarding ... Read more
Cardboard minimum SDK level is 19, but build fails because it requires 24
How to reproduce:1. Open SDK Manager, delete all newest API and make sure that you download API 19, 20 and/or 212. Start a new proje... Read more
Unity crashes when using abstract classes behaviour on a StateMachine
Steps to reproduce:1. Download StateMachineCrash.zip and open "BUG_scene" scene2. Open SimpleTest.cs change KeyCode.JoystickButton0 ... Read more
Changing Camera targettexture dynamically during frame causes Post Effec...
Postprocessing: Gets graphics glitch when script does camera target texture changes. (New in 5.6) 1. Download attached project (Post... Read more
Enabling and Disabling Collider2D in the same frame while colliding with...
To reproduce:1. Open attached project "zombiesNew.zip"2. Open and Play "Test" scene.3. Unity will crash. Reproducible: 5.6.0b4Not re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field