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[Cache Server] "Delete old cache" dialog window appears twice when switc...
Only reproducible on MAC Repro Steps:1. Open some project2. Open "Preferences -> Cache Server"3. Set "Cache Server Mode" to "Loca... Read more
Crash after error in Camera.cpp when rotating a Standard Asset GameObject
Steps to reproduce:1. Download and open "878317 repro project.zip"2. Open Sea scene3. Select "Water4Advanced" gameobject in Hierarch... Read more
[Vulkan] gfx-test 506 has red regions in it, that do not exist on any ot...
For some reason, there is a red region on the left-most 2 quad sections of gfx-test 506-RTManualGenerateMips.This red area does not ... Read more
[Android] UI gets corrupted if scene doesn't have camera on Adreno GPU d...
How to reproduce:1. Open the attached project2. There is a scene which has UI button set to Screen Space - Overlay and Main Camera i... Read more
Unity 5.6.0xMono crashes while importing Tweetinvi .NET 4.0 DLLs at memmove
Steps to reproduce:1. Open the attached project (Twitter Demo.zip)2. Observe the crash Expected result: Unity should not crashActual... Read more
[Audio] Asset Bundle loaded audio clip with "DontDestroyOnLoad" stops, w...
Reproduction steps: 1. Open the attached project.2. Play the "entry" scene.3. Wait until scene changes to the "test1" scene(~5 secon... Read more
[Progressive Lightmapper] Black texels with single-sided mesh
Steps to reproduce:1. Open the attached project (ShadowTest.zip)2. Open the Assets/sample.unity scene3. Switch to Game Window4. Obse... Read more
Changing the projection of Scene camera via 'SceneView.lastActiveSceneVi...
When the projection of Scene camera is changed via 'SceneView.lastActiveSceneView.orthographic', the Scene Gizmo label, indicating t... Read more
Surface Shader with shader_features doesn´t compile
To reproduce:1. Open attached project;2. Reimport shader "SurfaceBug". Expected result: Editor compiles the Surface Shader, it is po... Read more
Function TextureImporter.DoesSourceTextureHaveAlpha() is True even if Te...
Reproduction steps:1. Open the attached project " Test_DoesSourceTextureHaveAlpha.zip";2. In the Assets, go to the Graphics folder;3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS