Search Issue Tracker
Errors message at editor play
Errors message at editor play Repros: open scene1 press play in the editor and see following errors in the console: In order to call... Read more
Crash in "ves_icall_System_Array_FastCopy" when switching scene after re...
Steps to reproduce:1. Open the project attached2. After a few seconds, terminal should be filled with 2-10 error messages:PPtr cast ... Read more
Fatal Error "Size overflow in allocator." when importing ".tex.dds" files
1. Download the project "Name.zip"2. Open the project Result: In Unity 5.4 and 5.5 Import process freezes on a random .tex.dds file ... Read more
Tizen: Gyro not working
No time to do a proper report - Ive let david know Read more
Potential crash when exception is raised in mono_domain_unload
The only way so far to repro is to intentionally raise an exception in UnloadDomain (or within mono_domain_unload) as the user did w... Read more
Disabling object's component from Editor script does not save changes af...
To reproduce: 1.Download and open attached project.2.Run the editor script by going to Menu -> Reproduce and press "Disable Box C... Read more
Editor crashes when trying to export the same package at the same time t...
To reproduce:1. Open repro project (link in edit)2. Export 'Textures' folder to desktop3. When 'Exporting Package' window will disap... Read more
Skinned Mesh Renderer's "Root Bone" is not updated correctly
To Reproduce:1. Open attached project.2. Open "test" scene.3. In Hierarchy select "Main Obj" -> "Curtain"4. In SkinnedMeshRendere... Read more
[CullingMask][Deferred] Directional light on Standard shader ignores cul...
To reproduce:1. Open attached project;2. Open Scene "Test";3. Notice that TestLayerObjects with Opaque and Cutout ignores culling ma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS