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[iOS] 'VM: Performance tool data' leak with all projects on iOS 10.3 whe...
When an empty Unity build is running on iOS 10.3 device, with Xcode attached, memory is continuously leaked by 'VM: Performance tool... Read more
Wrong Image placement when re-enabling prefab and its Canvas and Canvas ...
To reproduce:1. Open project2. Play 'canvas-bug-test' scene3. Re-enable 'Root' game object4. Re-enable Canvas in 'Window1' game obje... Read more
Crash when loading Android asset bundles on AssetBundleManager::CollectP...
How to reproduce:1. Download the project "ABBA-AssetBundleCrashInUnity551p3.zip" from owncloud2. Open Boot scene and play3. Play til... Read more
Unity freezes when exiting play mode while custom DownloadHandlerScript ...
Steps to reproduce:1. Open the project attached2. Enter play mode3. Exit play mode before the download finishes4. Exit Unity Expecte... Read more
Editor crashes after setting mesh to CanvasRenderer
Steps to reproduce:1. Download bug_sumple.zip and open "sample" scene2. Press play button to enter game mode Results: Editor crashes... Read more
Renaming video file to non-ASCII characters will throw out error UnityEd...
Steps to reproduce:1. Download 880543_repro.zip and open "new" scene2. Rename video file from "video" to "±"3. Open folder "╣" and s... Read more
Resizing parent RectTransform when child RectTransform is selected resul...
Reproduction steps:1. Open the attached project "ui_bug.zip";2. Open the test.unity scene;3. Select "Panel 2";4. While the "Panel 2"... Read more
[Linux] Input.mousePosition returns Infinity or NaN in fullscreen mode
Steps to reproduce:1) Open the attached project.2) Build for Linux.3) Run the build in fullscreen mode. The output of Input.mousePos... Read more
[Collab] 'Unable to retrieve entries. (404)' error when refreshing page ...
To reproduce:1. Create new folder2. Publish changes to collab3. Open Web Dashboard - Assets4. Open Assets folder5. Delete folder in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS