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Impossible to write from a Compute Shader to an integer based Render Tex...
Reproduction Steps:1. Import attached project.2. Open "testScene" scene.3. In the hierarchy, select "TestHost".4. In Inspector, clic... Read more
[AssetBundles] Loading the same texture from AssetBundle after reloading...
Steps to reproduce:1. Download "880748 repro.zip"2. Click Assets->Build AssetBundles3. Open scene "scene.unity"4. Enter play mode... Read more
SyncVar synchronization doesn't work when the Server is started in Stand...
SyncVar synchronization doesn't work when the Server is started in Standalone. But it works when Server is in Editor How we can repr... Read more
Loading scene additively with LoadSceneAsync results in a Fatal Error wh...
To reproduce: 1.Download and open attached project.2.Go to Scenes -> Loader and open Mobile Loader Scene.3.Enter Play mode.4.Afte... Read more
[iOS] XCode always fails to build for iOS8 with any project
[iOS] XCode always fails to build for iOS8 with any project Steps to reproduce:1. Create a New project2. Build for iOS3. Build XCode... Read more
Compositing never finishes when switching baking settings
Reproduction Steps:1. Import attached project.2. Open "test" scene.3. Select "Cube" in Hierarchy.4. In Inspector, make the object st... Read more
NullReferenceException when using a Scroll View
Steps to reproduce : - create a new Scrol View- enter Playmode and notice the errors NullReferenceException: (null)UnityEditor.Seria... Read more
Code isn't fully generated causing ExecutionEngineException when calling...
To reproduce:1. Open attached project2. Build it to iOS3. Try pressing the buttonThe button will call a function, which causes the b... Read more
Components, which can be duplicated on game object, can not be animated
How to reproduce:1. Open the attached project2. Open Game scene3. Open animation window and select Horse game object4. Enable keyfra... Read more
Quality Settings' Anisotropic Textures set to Forced On will enable anis...
When "Anisotropic Textures" is set to "Forced On" in "Quality Settings" it'll apply anisotropic filtering to all textures, even if a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS