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NullReferenceException when playing humanoid animation having its avatar...
To reproduce: 1. Open attached project.2. Open scene: AnimationTestScene3. Select asset in project view: Assets/units/New Experiment... Read more
Texture Quality setting work only on textures with specific qualifications
Reproduction Steps:1. Open "Bug" project2. Set "Edit > Project Settings > Quality > Texture Quality" to non " Full Res"3. N... Read more
LineRenderer is drawing an incomplete object when using TransformZ align...
Reproduction steps:1. Open the attached project "LineRendererBug.zip";2. Open the Hmm.unity scene;3. Try to change the position of L... Read more
Humanoid animation throw Invalid AABB rkBox and IsFinite d outDistanceFo...
To reproduce: 1. Open attached project.2. Open scene: AnimationTestScene3. Press play. Errors in console: Invalid AABB aInvalid AABB... Read more
[macOS][Metal] Internal compute shader error on metal
To reproduce:1. Open attached project Actual: CopyCPUParticleToNewParticle shader doesn't compile and errors are thrown in console: ... Read more
[macOS][Metal] CGPROGRAM and ENDCG compute shader compilater error on Metal
To reproduce:1. Open attached project2. Reimport SimpleComputeShaderWithENDCG Actual: No error is produce but if you look at the com... Read more
Unity crashes when importing large obj files
Steps to reproduce:1. Create a project2. Import Acropolis-3M.obj to the project3. Observe the crash Expected result: Unity should no... Read more
An error "Destroying object "" is not allowed at this time" shows up, wh...
Reproduction steps:1. Open the attached project;2. Open the scene "IssueScene";3. Go to Main Camera -> Volumetric Fog -> Gener... Read more
MkvReader::AsyncReadCompletion crash caused when importing a .webm file
1. Open attached project 0x00007FFC091B1A85 (mfmkvsrcsnk) MkvReader::AsyncReadCompletion0x00007FFC091BFD27 (mfmkvsrcsnk) MkvMfSource... Read more
[Enlighten] Ambient probe computed by the baking process overwrites the ...
In the Editor when the DynamicGI.UpdateEnvironment is called, not in play mode but from a menu with script and the Auto baking is tr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS