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Value selection keys get stuck when they are moved to the same time value
Reproduction steps:1. Create new project.2. Create new Gameobject.3. Add Audio source.4. Create new key on Reverb Zone Mix.5. Move i... Read more
Shader compilation times regressing and caching is non-optimal
Steps to reproduce:1. Create a new project2. Import Standard Assets Image Effects package3. Add several Image Effect scripts(e.g. at... Read more
Wrong text color for 'No frame data available' message in Profiler
To reproduce: 1. Open any project2. Open Profiler3. Select 'CPU Usage' and clear Profiler console Expected: white colored textActual... Read more
Motion vectors return wrong values when the aspect ratio has a fractiona...
To reproduce: 1.Download and open attached project.2.Open "Test" Scene.3.Enter Play mode.4.Select Aspect ratio of the game view to b... Read more
[Android] HttpWebRequest receives error 'Unable to find /System/Library/...
Steps to reproduce: 1) Download attached project 'HttpWebRequest.zip' and open in Unity2) Create a new scene3) Drag and drop 'NewBeh... Read more
Loading a .mp4 into the new video player using the URL path fails on WebGL
To reproduce:1. Build and run attached project for WebGL Actual: Video doesn't start and 'error loading video: Can't play movie' and... Read more
Animation mirrored at the state level in animator controller produces st...
To reproduce:1) Open attached project and the only scene in project2) Play the scene Expected: Left model mirrors right one smoothly... Read more
[Bug reporter] Clicking Type or Path buttons in "Attached Files" starts ...
Steps to reproduce:1. Open Bug Reporter2. In Attached files section click "Type" or "Path" ~20 times Actual: After ~20 clicks, only ... Read more
[Enlighten][Baked GI] Emissive scene visualization is not working
Emissive scene visualization is not working for Enlighten Steps for reproduction:- Open the scene `t1`- Ensure that backend is set t... Read more
MissingReferenceException is thrown after updating ScriptableObject outs...
To reproduce:1. Open attached object;2. Create ScriptableAsset (Assets > Create > Test > Create MyScriptableObject);-make s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS