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[Linux] High resolution options are not displayed in Linux player prefer...
When display is rotated by 90 degrees (becomes vertical), high resolution options are not displayed on 4K monitors. Steps to reprodu... Read more
Animation transitions: ''Difference in effective length between states i...
How to reproduce:1. Open user provided project2. Animations/HandRight.controller3. Click on any transition (e.g. Idle -> GrabBroo... Read more
StackOverflowException and Unity freezes in endless loop when adding com...
To reproduce:1. Open attached project2. Open StatsMonitor or FPSCounter scene3. Enter play mode4. Editor will hang after failing to ... Read more
Scale in game view can't be set to 1 until layout is changed
To reproduce:1. Create new project2. Change scale in Game View3. Notice that it's imposible to set scale to lower value than 2 Expec... Read more
[WebGL] [Chrome] Specific project doesn't work on Chrome with 'Module is...
To reproduce:1) Open attached project2) Open BasicSetup scene3) Build and run on WebGL4) Try to run on Chrome It fails with this err... Read more
[iOS] OnGUI fails to draw any elements on iOS
Steps to reproduce: 1. Open attached project2. Run 'Test' scene on Editor to see how it should look like> There should be a label... Read more
[Metal] Mesh and texture are not updated when frame is changed
Reproduction steps:1. Open the attached project.2. Make sure Editor is running in Metal mode (Player Settings > Metal Editor Supp... Read more
Unity crashed when adding uncompressed AVI and then clicking on it in th...
Unity crashes to desktop when selecting uncompressed AVI file in the asset window. To reproduce:1.Open attached project2.Select any ... Read more
[AW] Editing a sprite key during playback stops eval
Editing a sprite key during playback stops eval (scene no longer updates), even if playback continues to loop... see attached gif re... Read more
"Assertion failed on expression: 'translated != kInvalidEnum'" error is ...
Steps to reproduce: 1. Open attached project2. Select 'orange.jpeg' file in the Project window3. Change it's texture type to 'Sprite... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS