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Unhandled NULL exception and crash in mecanim::skeleton::SkeletonPoseC w...
To reproduce:1. Open attached project (Most of the time editor crashes during project load)2. Open Funnel scene3. Press play Actual:... Read more
[UI::CanvasManager::AddRerenderInstructions] crash on Disabling Main Cam...
To repro:1. Run project attached.2. Open scene 1-2.3. Hit Play and press Space from the keyboard (this action shall disable the came... Read more
[iOS] local notifications aren't cleared on iOS10
Steps to reproduce:1. Open User's attached project2. Build for iOS3. Run on iOS10 device4. On device: go to home screen (hit the hom... Read more
Camera Depth is ignored when setting both cameras Viewport other than (0...
To reproduce:1. Open attached project;2. Open "Scene" scene;3. Click on the "FrontCamera" and set the Viewport to (0;0;1;1)-notice t... Read more
Unity fails creating or switching projects within the Editor if "VIPRE I...
How to reproduce:1. Make sure that you have "VIPRE Internet Security" installed2. Open "VIPRE" and go to Manage --> Firewall and ... Read more
Flythrough mode is stuck when using both mouse buttons
When holding left mouse button and pressing right mouse button, then releasing the left button, mouse cursor is stuck at the Flythro... Read more
Sprite breaks when function 'EditorUtility.CopySerialized is used to mod...
To reproduce:1. Open attach project;2. Select "SelectMe" in project3. Click "1.Create the sprite of star image" Button in inspector4... Read more
Crash in physx::PxsSolverSetupSolveTask::runInternal when game object am...
To reproduce:1. Open attached project;2. Open ggf scene;3. Choose Girl and in the Inspector add Component "Spawner";4. Attach Girl g... Read more
Unity crashes at AudioScriptBufferManager::GetPCMReadArray while recompi...
Steps to reproduce:1. Download Anything.zip and open "main" scene2. Open SwfSound.cs3. Enter play mode4. Edit script (press space ba... Read more
Texture Importer fails to resize tga textures when Max size property is ...
Unchecking "Override for PC, Max & Linux Standalone" flag in "PC, Max & Linux Standalone settings" should fix the problem. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS