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Freeze in the Editor when Particle System and Sub Emitter are sending Co...
To reproduce:1. Open attached project;2. Open "Behavior" scene;3. Click on "Particle System" in hierarchy;4. Click on "sub emitter" ... Read more
[Regression] Error in Standalone Development Build: "The file '/PATH/uni...
[Regression] Error in Standalone Development Build: "The file '/PATH/unity default resources' is corrupted!"Issue does not reproduce... Read more
Camera Preview does not display all lights in forward rendering mode
Vlad: This appears to have been fixed in 2017.1. Unfortunately I was unable to locate the fix by searching similar cases, and am not... Read more
RenderTexture is destroyed with standalone built on switching the fullsc...
Reproduction steps:1. Open the attached project;2. Build the scene "Test2";3. Open built game and click Alt + Enter to switch fullsc... Read more
Text Fields don't show their text value on some resolutions, when Canvas...
To reproduce:1. Open attached project "TextInvisible.zip"2. Open "test" scene and Play it. (Text is visible)3. Stop game.4. Build an... Read more
[WSA] UWP does not deploy with Visual Studio Express 2015 for Windows 10
Steps to reproduce:1. Uninstall all versions of Visual Studio2. Install Visual Studio 2015 Express for Windows 103. Open the attache... Read more
UNITY_MATRIX_MVP warning is shown even if code in shader is disabled by ...
Problem: UNITY_MATRIX_MVP warning is shown even if code in shader is disabled by preprocessor Unity shader upgrader doesn't have any... Read more
[Metal] Buffer is updated only once per frame when data is called twice
Reproduction steps: 1. Open the attached project.2. Make sure Editor is running with Metal graphics API.3. Play the scene.- Only one... Read more
[Asset Bundles] Sprite Renderer Sorting Layer is gone when asset is load...
To reproduce: 1. Open attached project.2. Execute menu item: "BUG/Build Asset Bundles"3. Open and play scene: MainMenu.4. Press butt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS