Search Issue Tracker
Taking detailed memory sample of player in profiler spams errors
How to reproduce:1. Open the attached project2. Build and run on Android, iOS or Standalone... (in 32 bits)3. Make sure that Autocon... Read more
Entering play mode causes 'MemoryStream is corrupted' error
Entering play mode causes MemoryStream is corrupted' error leading to force quit. To reproduce: 1. Open the project.2. In the projec... Read more
Player crashes upon stopping Hosting with Network Manager
To reproduce:1) Open attached project and scene2) Build and run3) Start hosting, then stop hosting CRASH! Reproduced in 5.6.0a6, 5.6... Read more
Can't set external script editor args through code
Reproduction steps: 1. Open the project2. In Edit -> Preferences -> External tools set External script editor to one which sup... Read more
Other clients do not receive Network Animator parameter changes until a ...
Steps to reproduce on this project:1. Download and open the attached project2. Build for standalone3. Launch 3 instances4. Set one t... Read more
[Metal] UnityStandardAssets.CinematicEffects.DepthOfField doesen't work ...
To Reproduce: 1. Download the CorridorDemo project from the Asset Store or from the link in the comment.2. Open it with Metal Editor... Read more
New instance of a prefab appears in a Hierarchy, after you undo "Add com...
To reproduce:1. Create a new project.2. Create empty object.3. Make it a prefab.4. Select Prefab instance in Hierarchy.5. Add Animat... Read more
Prefab can have more than one of the same Component after pressing "Ctrl...
To reproduce:1. Create a new project.2. Create empty object.3. Make it a prefab.4. Select Prefab instance in Hierarchy.5. Add Rigidb... Read more
[Build] - 2017 : Building Project for Hololens with C# Project selected ...
Building Project for Hololens with C# Project selected and Playmaker 1.8.3 installed with the uGui ProxyFull unity package also inst... Read more
mono_get_runtime_build_info crash when opening project due to a corrupte...
1. Open "Steam-Game.zip" project #0 0x0000010aa761c3 in mono_get_runtime_build_info#1 0x0000010aba111e in mono_runtime_invoke#2 0x00... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS