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Materials using ShaderGraph are not displayed by Pixel Perfect Camera wh...
To reproduce:1. Open the project “Wrong ScreenPosition scale”2. Open the “TestScene” (Assets → Scenes)3. Enter Play mode Expected re... Read more
Cinemachine Virtual Camera Transform and FOV are changed when recompilin...
How to reproduce:1. Open the attached project “IN_15838.zip”2. Open the “SampleScene” Scene in Scenes and observe “CM vcam1” FOV3. E... Read more
Scene focus incorrectly focuses on an GameObject when the GameObject has...
Reproduction steps:1. Open the attached project2. Open “Assets/Scenes/SampleScene” scene3. In the Hierarchy window select “Cube” Gam... Read more
ParticleSystem does not add all particles when a large number of Particl...
Reproduction steps:1. Open the user’s attached project2. Open “Assets/Scenes/SampleScene” scene2. Enter Play mode3. Inspect the Cons... Read more
iOS launch screen changes aren't reflected in the build until editor reload
Steps to reproduce: Open a new Unity project Switch to iOS Open Splash Image settings (Project Settings/Player/Splash Image) and cha... Read more
[Android] "Execution failed for task ':launcher:assetPackDebugPreBundleT...
Possibly Google bug: [https://partnerissuetracker.corp.google.com/issues/255732500] Wait for news there. How to reproduce:1. Open th... Read more
Editor gets stuck when scrolling through the Reoredable List
Reproduction steps: Open the attached project (“ScrollBug.zip“) Select Assets/Data/LootTable In the Inspector expand list “Types“ Sc... Read more
IL2CPP Build fails when UniTask variable is declared in the struct
Reproduction steps: Open the attached project (“IL2CPPUniTaskBug.zip“) Select Scene Assets/Scenes/SampleScene Build Project File>... Read more
[Android] ViewportPointToRay coordinates are incorrect when TargetDispla...
How to reproduce:1. Open the attached “test_13420.zip“ project2. Build and Run the “SampleScene“ Scene on Android3. In the Scene che... Read more
Crash on GameObject::IsActive when dragging a Prefab to a Scene
Reproduction steps:1. Open the user’s attached project2. In the Project Window find “Hollow” Prefab3. Drag “Hollow” Prefab into the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS