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[VR | Player Crash] OpenVR crashes with Vulkan callstack. Vulkan is not ...
1) Download the attached project.2) Open 'Scene'3) Set up the Vive and note the player settings---- Graphics API is set to force Dx1... Read more
MonoDevelop is not finding references when define symbols used
Repro steps: 1. Open attached project.2. Open Target.cs script with MonoDevelop3. Make sure only Target.cs tab is open4. Press "Find... Read more
"Show Heightmesh" option is available even though it's not supported by ...
When using NavMeshComponents Surface script, building Height Mesh is not possible and the option is greyed out. But in Scene view th... Read more
Unity crashes when multiple joints are created inside the collider with ...
Unity crashes when there are multiple game objects with colliders and joints being instantiated in the same place. These game object... Read more
[Android] VRSettings.enabled with GVR 1.30 gives OpenGL error and crashe...
Steps to reproduce:1. Open attached project2. Build and run for android3. Once application is launched on android focus VR pointer o... Read more
[OSX] The Courtyard project imports incorrectly to Unity 5.4, shows empt...
1. Import the Courtyard project from the asset store (as of 2017.03.27) (or use the attached project);2. Open the scene;3. Notice th... Read more
[WebGL]Substance materials error in browser log'Could not produce class ...
To reproduce:1) Open attached project2) In top menu, select 'Portfolio -> Asset Bundles -> Build Asset Bundles' and 'Portfolio... Read more
Crashed in output_l00 when scaling Raw Image rapidly
Reproduction Steps:1. Import attached project.2. Open "Test" scene.3. In Hierarchy, select "Canvas" -> "RawImage".4. In Inspector... Read more
Mesh.CombineMeshes combines verts of all meshes instead of just the sub...
To reproduce:1. Download attached project;2. Open scene "Scene";3. Select the 5 Cubes Mesh and note that it has 120 verts, 60 tris a... Read more
Opened focused GameView doesn't receive input
Opened focused GameView doesn't receive input. When a second GameView is opened, sometimes it doesn't receive keyboard input.How to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor