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Anchor Preset labels are shown "custom/custom" in all selected Anchor Pr...
Reproduction steps:1. Open the attached project;2. Open the scene "AnchorPresetTesteScene";3. Click Canvas -> Panel;4. Change Anc... Read more
EditorGUILayout.EnumMaskField does not support having 0 valued consts
Reproduction steps:1. Load up the attached project and open "testscene.unity"2. Select "GameObject" in the Hierarchy3. Note that in ... Read more
[Rendering][Shader] Default Standard Terrain material is overspecular
Steps to repro: 1. Open attached project and 't1' scene;2. Notice that there is terrain with Default Standard terrain shader; Expect... Read more
Build & Run button does not build, throws an error
To reproduce:1. Open a new project;2. Press File > Build & Run (or Ctrl+B);or2. Press File > Build Settings... > Build ... Read more
[Metal] Using RenderTextureFormat.R8 with Linear color space causes a cr...
When textures with RenderTextureFormat.R8 are used with Linear Color Space enabled in Metal rendering mode, Editor and player crashe... Read more
[MacOS] Unity 2017.1a6 cannot be launched on MacOS
[MacOS] Unity 2017.1a6 cannot be launched on MacOS To repro:1. Install Unity 2017.1a6 on MacOS.2. Launch Unity. Actual result: It wo... Read more
[OSX] Speedtree selection outline blinks when moving viewpoint in the Sc...
Steps to repro: 1. Open attached project and t1 scene on OSX;2. Select 'Broadleaf_Desktop' gameobject;3. Move viewpoint in the scene... Read more
False default system language is returned when running Application.syste...
To reproduce: 1.Download and open "Test_language_5.5.2.zip" project.2.Attach TEST.cs script to "Main Camera" Game Object.3.Enter pla... Read more
[IL2CPP] Crash on "ProduceClone() [inlined] GetType at BaseObject.h:252"...
Reproduction steps:1. Open the attached project.2. Play the "LoaderScene" scene.- Model loads successfully.3. Build and run it for i... Read more
[Avatar] A specific avatar created with AvatarBuilder.BuildHumanAvatar c...
To reproduce:1. Open project2. Open 'Scene'3. Play scene Expected: scene will be played and game object will be animatedActual: edit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor