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Custom shader produces incorrect results when built with GLES3 Graphics API
To reproduce: 1.Download and open "nmx_from_outsource.zip" project.2.Build and run "Test_01" scene on a device.3.Notice that sphere ... Read more
Not selected object appears in the preview window when the selected obje...
To reproduce: 1. Open attached project2. Select Sphere prefab in Project tab3. Observe preview window in the inspector4. Create 31st... Read more
[HLSL2GLSL] GLSL link failed when OpenGL ES 2.0 shader deployed to Andro...
Reproduction steps:1) Download and open user's attached project2) Build and run "Test" scene on an Android device-- Notice that "---... Read more
Asset Bundle caching key gets corrupted if there are "/" characters on t...
Repro Steps: 1. Open provided projects "test" scene2. Enter play mode and look at the console Expected: Everything caches properlyAc... Read more
Child Canvas elements are not rendered after disabling and re-enabling p...
How to reproduce:1. Open the attached "CanvasInCanvas" project and open "CanvasProblem" scene2. Enter playmode3. Press "Toggle other... Read more
[Android][IL2CPP] Plugins returned value is different between x86 and AR...
Reproduction steps:1) Download and open user's attached project2) Build and run "game" scene on a device with x86 Instruction set Ac... Read more
UnityEngine.Windows class is unreachable in non-Windows store setup. It ...
UnityEngine.Windows class is unreachable in non-Windows store setup. It should be clarified as such I was looking for a System.IO.Fi... Read more
Generated points are not displayed in Chrome and Firefox browsers
Reproduction steps:1. Open the attached project;2. Open the scene "main";3. Disable "SQL Connection" script in "GameObject(2)";4. Bu... Read more
Sprite Packer lost alpha information of packing texture
Steps to reproduce: 1. Import texture that has alpha information to Unity Project2. Change Texture Type to 'Sprite (2D and UI)'.3. F... Read more
OnPostRender executes at the wrong time ignoring Camera depth if Viewpor...
When using a multiple camera set-up to render individual parts of the scene, using OnPostRender will run scripts at the wrong time i... Read more
All about bugs
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Latest issues
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