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Sprite packer causes Out of memory error
Unity editor crashes on sprite packing with out of memory exception, if there is not enough RAM. Tested with 4GB RAM Reproduction st... Read more
Cloth crashes editor in physx::Sc::ClothSim::clearCollisionShapes when e...
To reproduce: 1. Open attached project2. Enter and exit Play mode until editor crashes Expected: Cloth does not crash the editor whe... Read more
WebGL loader/template canvas id doesn't recognize name with #
To reproduce:1) Upload attached build to a server (loading from file causes it to never load)2) Open Build\UnityLoader.js3) Notice i... Read more
Handles (Position, Rotation, etc) do not work when the handles are used ...
Steps to reproduce:1. Open attached project2. Open "Test01" scene3. Try to move the position and rotation handles4. Click on check b... Read more
Camera Depth is ignored with 3+ cameras and one with different viewport
Repro steps: 1. Open attached projects "incorrect_camera_ordering" scene2. Change "middle_camera_green" view port to (0.3;0;1;1)4. S... Read more
[Mono] Not switching to full .NET compatibility for plugins that require...
When plugins require .NET 2.0, but .NET 2.0 Subset is selected in the Player Settings, Windows builds result in unhandled exception ... Read more
Collab toolbar does not open in the correct spot when not opened from th...
This is what happens when you open the toolbar from the "Collaborate" sub page in the services window. I'm working on adding similar... Read more
Changing the Camera targetTexture followed by a manual Render() call whi...
Steps to reproduce:1. Open attached project2. Open the test scene3. Press Play4. Press the "Run test button"5. Observe the rendered ... Read more
StandaloneInputModule is not processing when Window is not in Focus
Steps to reproduce:1. Download and open the attached project2. Enter playmode3. Observe console4. Click outside of the game view Exp... Read more
StandaloneInputModule misses input when using another InputModule(override)
Steps to reproduce:1. Download and open the attached project2. Enter play mode3. Attempt to press the on-screen button Expected resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor