Search Issue Tracker
[Android] Graphics.DrawMeshInstancedIndirect is glitchy on devices conta...
How to reproduce:1. Open user attached project2. Build and run project to Android Expected result: Spheres are instanced just like o... Read more
[Android] Terrain is rendered with artifacts on certain Android device
How to reproduce:1. Open user attached project2. Build & Run project to Android and observe the Terrain Expected result: Terrain... Read more
Line renderer self shadows when set to view aligned
Repro steps:1. Open the attached project.2. Rotate the directional light and observe the shadows on the liana.3. Compare the self-sh... Read more
[HDRP] Line renderer local alignment does not work in HDRP
Setting a line renderer to local alignement does not work in hdrp, the asset dissapears on randomly flickers in and out of existence... Read more
[Caching] StreamingAssest folder is considered as Read-Only and triggers...
Reproduction steps:1. Download user's project and open in Unity2. Enter Play mode Expected: no errors appear in the console and cach... Read more
GetHashCode() of NativeArray results in a crash
Steps to reproduce:1. Download and open the newest attached project(stipped.zip)2. Open scene "test"3. Enter Play mode Result: crash... Read more
[Mac] Visual Studio debugger throws errors about not imported files in a...
How to reproduce:1. Create a new Unity project.2. Create a new empty C# script and open it.3. Click the "Play" button in Visual Stud... Read more
Mixed Reality Portal Simulator yells into speakers when run from Editor
Steps to reproduce:1. Create a new project2. Switch platform to Windows Store3. Enable XR support4. Play the scene (make sure that S... Read more
Object reference is set to an instance of an object in Visual Studio but...
Reproduction steps:1. Download user's project and open in Unity2. Enter Play mode3. Open ReferenceBase script4. Put breakpoint on li... Read more
Crash on "CalculateGlobalPosition" when Canvas render mode is set to Scr...
Steps to reproduce:1. Open user attached project2. Play the scene3. Observe the editor crash Expected result: editor should not cras... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed