Search Issue Tracker
Assertion failed errors when moving RectTransform
Steps to reproduce: 1. Open attached project, Scene repro32. Select the "OptionsMenu" Child in "Canvas"3. In Scene view move the obj... Read more
Making a prefab from a Canvas child overrides active object recttransform
Steps to reproduce: 1. Open attached project, scene "Repro2"2. Find the child "Bar" of "Canvas" gameObject3. Drag it into the projec... Read more
Hierarchy Focus does not function
Steps to reproduce: 1. Open attached project2. Select any element in the hierarchy3. Press "F" or double-click to focus4. Object is ... Read more
Issues with `Lazy<T>` and `Task<T>` when runtime is “Experimental (.NET ...
Reproduction steps:1. Open project attached (LazyTask.zip).2. Open scene "Main".3. Press play. Expected result: Editor will enter pl... Read more
All Particle Systems from the same Particle Effect are played regardless...
How to reproduce:1. Open the attached "ParticleRepro" project and "repro" scene2. Select "Particle System" GameObject and press "Ope... Read more
Adding Text component to the Scroll View causes NullReferenceException: ...
To reproduce: 1. Download attached project "TestUI.zip" and open in Unity2. Open "Test" scene3. Delete Text component in the Canvas ... Read more
The createProject batchmode flag causes editor scripts to enable VR supp...
Steps to reproduce:1. Download powershell script "BuildTestProject2.ps1" and C# script "CreateScene.cs"2. Open BuildTestProject2.ps1... Read more
Null Reference error when Selecting Dependencies of Prefab
Steps to reproduce: 1. Open attached project2. In asset menu select Prefabs -> UI -> OptionsMenu.prefab3. Right click -> Se... Read more
[Android | SPS] 16-bit display buffer with SPS swaps color channels on A...
Red and green color channels are reversed on Android VR in Unity 5.6.0f3 when Use 32-bit Display Buffer is disabled and single-pass ... Read more
MeshFilter's description in CodeEditor is missing it's ending.
To reproduce:1. Create a new script.2. Open it, and type "MeshFilter" so that it's description would show up. Actual result: Descrip... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS