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[Shuriken] Crash in ParticleSystem::CalculateEffectUIData
Repro steps: 1. Open SpriteTexutres scene from attached project.2. Make sure Scene view is visible.3. Select one of the following in... Read more
[Android] Locking device when splash image appears makes Unity logo not ...
Steps to reproduce: 1) Download attached project 'SplashScreenProblem.zip' and open in Unity2) Build and run project on a device3) L... Read more
Project doesn't get created after entering name and pressing Enter
Steps to reproduce:1. Launch Unity2. Select "Create new project"3. Enter new project name4. Press Enter Expected result: pressing En... Read more
[Lightprobes] Lightprobe Group Gizmo is not depth checked and renders on...
Lightprobe Group Gizmo is not depth checked and renders on top of other scene geometry 1. Open the attached project2. Load scene 'li... Read more
[Camera] Crash at GameObject::GetCullSceneMask opening 2017.1 project in...
Repro steps:1. Open attached project in latest trunk2. Observe crash. Another way to reproduce:1. Create new project (any settings, ... Read more
[Tanks Tutorial] Errors "A polygon of [*] is self-intersecting and has b...
Reproduction Steps:1. Create a new project.2. Import "Tanks! Tutorial" sample project. (https://www.assetstore.unity3d.com/en/#!/con... Read more
Selecting a different shader and changing back to standard on a Material...
Selecting a different shader and changing back to standard on a Material opens additional settings and Texture boxes Steps to reprod... Read more
Huge scene load time when there is and object with specific shader
Reproduction steps:1. Open project attached(Repro.zip).2. Open scene "0" from Assets folder.3. Press play. Expected result: Game wil... Read more
[WSA] System.ArgumentOutOfRangeException when deploying a scene which in...
Steps to reproduce:1. Open the attached project (UwpTMProCrash.zip)2. Switch platform to Windows Store4. Build for WSA Universal 10 ... Read more
Crash on Undo attempt after Reverting Prefab of Particle System
Reproduction steps:1. Open the scene Ship Interior in Demo folder;2. Select one of the objects named Light_Shaft_Dust_Emitter (find ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS