Search Issue Tracker
[iOS] Keyboard: Input.anyKeyDown, Input.GetKeyDown is not registered
Both bluetooth and USB keyboard: Input.anyKeyDown, Input.GetKeyDown not working. Steps to reproduce:1. Open user's attached project2... Read more
DLL breaks after upgrading to 5.6 and up
Reproduction steps:1. Open project attached (New Unity Project 15)2. Press "Menu/Test/Test" Expected result: Prefab will be created ... Read more
[API] OnPlayStateChanged is not called in Playmode when clicking on the ...
On a playable, the method OnPlayStateChanged is called when the PlayableGraph changes its play state. For example, when clicking pla... Read more
[VR] Unity freezes when VRSettings.enabled is set to false in the runtim...
Reproduction steps:1. Open the attached project "case_903910_small_project.zip";2. Build the project on Android platform;3. Open the... Read more
Animation starts sliding in Blend Tree preview when having more that two...
To reproduce:1.Open users attached project "Root_Motion_Side_Walk_Issue.zip"2.Double click on Assets > AnimatorController1D_WORKI... Read more
[WSA] System.TypeInitializationException is thrown when deploying an APP...
Steps to reproduce:1. Open the attached project (kartb.zip)2. Switch platform to Windows Store4. Build for WSA 8.1 SDK, Target devic... Read more
Running editor in batchmode with -logFile parameter and no address does ...
Steps to reproduce:1. Download and extract the project attached2. Open Command Prompt3. Run Unity.exe with these command line argume... Read more
[Shuriken] "Particle Start Rotation curves must all be in the same mode ...
Repro steps:1. Download Magic Arsenal package from asset store.2. Open "sci-fi_bug" or "scifi_beamup" scene and press Play (some oth... Read more
Updating a 5.4.x - 5.5.x project to 5.6.x and above changes the "Seriali...
Repro steps: 1. Open attached project (Using 5.4.x - 5.5.x)2. Look at the gradient values on the "Cube" prefab in the "Project" wind... Read more
Projector Shader Mask doesn't work with Deferred rendering path
To reproduce: 1. Open the project, attached by user2. Open "1" scene if not open3. Open Game tab4. Observe black hole on the right5.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS