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0
votes
Fixed

NavMeshAgent adds strange ghost rotations

AI

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Apr 25, 2017

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Version/s: 2017.1.0b1

How to reproduce: 1. Open attached project2. Open scene Behaviour Designer Movement/Scene/Scene.unity3. Play the scene- Note that th... Read more

0
votes
Won't Fix

Editor unloads scene and doesn't throw error when building for standalon...

Deployment Management

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Apr 25, 2017

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Version/s: 5.6.0b7

Steps to reproduce:1. Create a new project2. Build for standalone3. Open build4. Try building another time while the build is runnin... Read more

0
votes
Fixed

GUI Elements Get Clipped when modifying the GUI.matrix

IMGUI

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Apr 25, 2017

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Version/s: 2017.1.0b1

GUI elements get clipped when zooming out of the canvas by modifying the GUI.matrix. In previous versions of Unity it had no problem... Read more

0
votes
Postponed

Editor crashes when calling StopAssetEditing from playModeChanged callback

Scene Management

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Apr 25, 2017

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Version/s: 5.5.3f1

To reproduce: 1. Open the project, attached by the user (Test Project.zip)2. Enter Play mode3. In the popup, press Quit Expected: Ed... Read more

0
votes
Fixed

built project freezes on refocus when D3D11 fullscreen is set to exclusi...

DirectX

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Apr 25, 2017

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Version/s: 5.3.6p7

To reproduce:1. Create a project, add any light2. In light's Inspector change shadow type to soft/hard3. Go to build settings, playe... Read more

1
votes
Fixed

Asset bundle can not be reloaded after making change or reimporting script

Asset Bundles

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Apr 25, 2017

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Version/s: 5.4.4p4

Reproduction steps:1. Open unitypackage attached (BundlesError.unitypackage)2. Rebuld bundles using menu "Test/Build Bundle"3. Load ... Read more

0
votes
Fixed

Transcoding fails for 4k webm video with alpha

Video

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Apr 25, 2017

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Version/s: 5.6.0p3

To reproduce: 1. Open attached project2. Select my_vp8_clip_with_alpha video3. Enable transcode4. Select h264 codec5. Apply changes ... Read more

4
votes
Fixed

Crash in NavMeshAgent::CalculatePolygonPath during playmode when using N...

AI

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Apr 25, 2017

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Version/s: 5.6.0f3

How to reproduce:1. Open the attached "Phobia_5.6" project and "SceneCrash" scene2. Enter playmode Expected result: Agent moves to i... Read more

8
votes
By Design

Blendshape normal deltas are applied at wrong time in normal calculation...

Graphics - General

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Apr 25, 2017

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Version/s: 5.6.0f3

Wireframe mode shows that the surface of the mesh is completely smooth, yet when in shaded mode it looks as if it is warped. This vi... Read more

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