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Scripting::ConnectScriptingWrapperToObject crash when entering play mode
To reproduce:1.Open users attached project "Gutsy.zip"2.Open "Menu.unity" scene3.Enter play mode Expected result: game is loadedActu... Read more
Collab and debugallocator do not work together on 2017.1
Collab and debugallocator do not work together on 2017.1 1. What happened On both staging and prod, 2017.1 crashes when attempting t... Read more
Started collab after creating account
This is happening when I upload a new project to collab with the -debugallocator command line option. Read more
'The compiler this script was imported with is not available anymore' wh...
To reproduce:1.Open scene.unity2.Select GameObject3.Open the context menu on the AddScript component4.Select "ExecuteNow", which wil... Read more
RenderTexture::Create crashes Unity using RGB565 with Nvidia GTX 760
To reproduce:1.Open users attached project "Trunk.zip"2.Open "3.game.unity" scene Expected result: scene is openedActual result: Uni... Read more
Editor keeps spamming error "Unable to parse YAML file: [mapping values ...
Steps to reproduce:1. Open user attached project "Trunk.zip"2. Observe the errors in console window: "Unable to parse YAML file" Exp... Read more
Crash in art_search when opening project with -debugallocator flag
How to reproduce:1. Launch unity with -debugallocator flag2. Open attached project Reproduced with: 2017.1.0b3 ========== OUTPUTING ... Read more
prcore::BlitImage crash when video resolution is very low
To reproduce:1.Open users attached project "360video.zip"2.Press Video > stitch video3.Play the video in the preview4.Observe as ... Read more
Changing UI Game Object color using Color Picker affects Editor labels [...
Changing UI Game Object color with Color Picker makes Editor Hierarchy window labels flicker, some other Editor labels are affected ... Read more
Unable to create Depth texture from CommandBuffer
Steps to reproduce:1. Download and open the attached project2. Enter Play mode3. Select the camera to view it in the inspector4. Ope... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS