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Animator::RecomputeContainedRenderersRecurse crash when opening a projec...
Reproduction steps:1. Open the attached project Expected: No crash when opening projectActual: Project crashes when opening Stack tr... Read more
Drag and Drop causes the mouse to flicker as it moves
To reproduce:1. Open a new Unity project2. Click and drag Camera or Directional Light (or any other draggable object) Expected resul... Read more
AnimatorControllerPlayable::SetupStateMachineBehaviours crashes when ent...
To reproduce: 1. Download attached project "907324.zip" and open in Unity2. Open "Test" scene3. Enter Play mode To reproduce from th... Read more
[Android] Performance is worse in 5.5 and newer versions than 5.4 becaus...
Reproduction steps:1. Open the attached project;2. Build the scene "main" on Android platform with enabled Development Build option;... Read more
[iOS][Cardboard] Left and right camera view is offset too far away from ...
Cardboard view cameras are offset too far away from one another, resulting in objects only being seen for one eye. Steps to reproduc... Read more
Crash in CalculateSkinPoseMathLib<4> when switching between animations w...
How to reproduce:1. Open attached project2. Enter play mode3. Press '6' and wait for a few minutes (Pressing 6 sets Time.timeScale =... Read more
[Android] SplashScreenRenderer constantly being counted in Profiler
Steps to reproduce: 1) Create a new project and open in Unity2) Switch platform to Android3) Enable Development Build and Autoconnec... Read more
WebGL build doesn't execute OnApplicationQuit() function on Unity Web Pl...
To reproduce:1. Open user's project, build and run (WebGL build)2. While in running project click the screen few times to earn money... Read more
Error when drag-and-dropping behaviour on sub-state
Steps to reproduce : - import the project attached- select a sub-state- drag-and-drop a sub-state script on it(while dnd'ing, the co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS