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Error "The targets array should not be used inside OnSceneGUI..." is thr...
Reproduction Steps:1. Import attached project.2. Select the prefabs in Project view. ("GameObject" and "GameObject 1")3. Observe con... Read more
[Animator] Scale animation affects additive layer without in/out transition
Steps to reproduce:1. Open the attached project (Case 105225 - fruit_animation.zip)2. Open the Assets/Main.unity scene3. Play the sc... Read more
When dragging a prefab from the project view to hierarchy, blue line in ...
To reproduce: 1. In a new project, create 3 prefabs2. Drag one of them from Project View into Hierarchy3. Observe the Project View E... Read more
[2D] [Sprite Atlas] New sprite gets added twice to Objects for Packing list
[2D] [Sprite Atlas] New sprite gets added twice to Objects for Packing list Steps to Repro: 1. create a new Sprite Atlas2. click the... Read more
Different navmesh preview at different camera distances
Navmesh preview at different camera distances and angles is displayed differently. Reproduction steps:1. Open attached project2. ope... Read more
Attaching an IDE (mono, visual) to unity when using .net 4.6 does not fu...
Attaching a IDE to unity when running .net 4.6 will not work as expected. Visual : Stops attached process as soon as you play.Mono: ... Read more
[Android] OnRenderImage function is called before the camera is rendered
Reproduction steps:1. Open the attached project;2. Build the scene "OnRenderImage" on Android platform;3. Open the built program in ... Read more
DirectoryNotFound exception is printed out when opening the attached pro...
DirectoryNotFound exception is printed out when opening the attached project on Mac Reproduction steps:1. Have Visual Studio for Mac... Read more
Particle System component breaks if scripts are recompiled while the com...
To reproduce: 1. Open the project, attached by tester (particlesComponentBug.zip)2. Open "testScene" scene if not already open3. Sel... Read more
RenderTarget for Default Reflection Probe is not updated when skybox sha...
RenderTarget data for default reflection probe is not updated when some modifications are done over skybox material shaders unless t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS