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Objects released in restricted editor's region are losing their reference
Reproduction steps:1. Open attached project2. Drag "bubble10" sprite into scene view, but drop it in restricted area (like console d... Read more
Instance of model is created in scene after dragging it through scene view
To reproduce:1. Import attached classic car package2. Drag Classic_car prefab on scene view3. Drag it back to project window and rel... Read more
[.NET4.6] Texture cannot be painted on terrain
Steps to repro: 1. Open attached project and 't1' scene;2. Select Terrain gameobject in the Hierarchy;3. In Terrain Inspector go to ... Read more
Editor crashes when the cloth component bending stiffness value is changed
Steps to reproduce:1. Open user attached project ("softbodyCloth")2. Create a plane and a cube3. Add a rigidbody and a cloth compone... Read more
Video Player plays audio even though Audio Source is disabled
Steps to reproduce:1. Open attached project "907755.zip"2. Open "repro" scene3. Select "TEST MOVIE" in the Hierarchy4. Make sure its... Read more
[Regression] "Assertion failed" error is thrown after generating materia...
Following errors are thrown when generating materials for SpeedTree: Assertion failed: Assertion failed on expression: '!GetPersiste... Read more
[UI] The input field does not support the facebook's symbols
Steps to reproduce:1. Open the attached project (zProject_105041.zip)2. Open the Assets/test.unity scene3. Play the scene4. Copy a f... Read more
Time.unscaledDeltaTime returns value larger than Maximum Allowed Timeste...
How to reproduce:1. Open the attached "FixedUpdate" project and "test" scene2. Enter playmode and quickly pause it3. Observe the sec... Read more
Bug reporters Report strength stays at zero (minimum) when reporting a B...
Report strength stays at a minimum no matter what is the quality of the report when Computer is not connected to the Internet. Steps... Read more
[TEST CASE] GPU profiler displays a "not supported" error when Profile E...
Steps to reproduce:1. Open a Unity Project.2. Open Window -> Profiler.3. Enable Profile Editor tab.4. Add GPU Profiler. Note: Wor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS