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profiler doesn't start on player builds
-e: see title, works well in Editor--also worked in 2017.1.0b3 -repro:--open attached or create new project--play scene and open pro... Read more
[Metal] Crash in MTLTextureDescriptorInternal validateWithDevice when ch...
To reproduce:1. Create Render Texture2. Make sure that Metal Editor Support is enabled3. Select Render Texture4. Change Dimension to... Read more
Error Loading class through java implementation for .NET(IKVM)
Steps to reproduce:1. Download and open the attached project2. Enter playmode Expected result: class is loaded normallyActual result... Read more
Cannot import single channel 16 bit TIFF files
Steps to reproduce:1. Download the attached .tiff file(oc link)2. Attempt to import into Unity Result: import fails Reproduced on 5.... Read more
[iOS] CPU Performance Regression in the 'lowp skinning' test on the Mobi...
See comment for exact details and project: 'lowp skinning' test has regressed by ~ 10% somewhere in the 5.6 release cycle: avg. fram... Read more
Trail rotates and is choppy at certain angles and camera distances
What happens: trail starts to get shaky and twisted, also it starts to rotate. Reproduction steps:1. Open the project2. Open the sce... Read more
[iOS] GPU Rendering Performance Regression in the 'transp diffuse' test ...
See comment for exact details and project: 'transp diffuse' test has regressed by ~ 50% somewhere between 5.6.0b4(f8c731df0021) and ... Read more
Trail gets out of bounds with more than 0 corner vertices
Trail gets out of bounds when corner vertices are set to 1 or more while using a script, which moves that parent of the trail render... Read more
[Regression] Updating color fields is noticeably slower in 2017.1
1. What happenedUpdating color for an image shows visible lag. This works fine in 5.6.0p4.See attached videos '56p4.mp4' and '2017.1... Read more
EditorGUILayout.PrefixLabel is invisible if next element is GUILayout.Label
Steps to reproduce:1. Download "UndoAnchorPositionBug.zip" and open "scene" scene2. Select "EventSystem" in Hierarchy3. Notice that ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS